The idea that gaming consoles can be used as an interactive and productive teaching tool is both interesting and exciting. As a member of Generation Y, I have grown up in a digital world and can quite confidently say that a significant number of school students would be instantly motivated to learn if a gaming console was involved.
Groff, Howells & Cranmer, (2010) note there are three key aspects to game-based learning: motivation, skill development and immersive learning environments. Arguably, the most important of these aspects is learning environments:
“Games allow players to enter environments that would be impossible to access in any other way, eg going back in history, understanding the complexity of running a major city, managing entire civilisations or nurturing families. They require engagement with complex decisions – exploring the effects of different choices and a multiplicity of variables. They offer ongoing and responsive feedback on choices – calibrating closely to the ability level of the individual and then encouraging them to discover new limits to those abilities. They stimulate conversation and discussion; players share ideas, hints and tips in what increasingly tend to be lively and supportive learning communities” (ELSPA, as cited in Groff, Howells & Cranmer, 2010).”
It is hard to imagine gaming consoles will ever become a part of any school’s curriculum. However, as studies showing that game-based learning does have its benefits continue to emerge, it is a certain possibility. Who knows? Maybe one day someone will start the ‘One Playstation for Every Child’ foundation.
The video below closely examines how game-based learning can be used in the classroom.
Compas. (2011) wii classroom [Image]. Retrieved from http://compas.scicog.fr/?p=2603
Digitz. (n.d.) banner_home [Image]. Retrieved from http://www.digitz.info/images/banner_home.jpg
Groff, J., Howells, C. & Cranmer, S. (2010) The impact of console games in the classroom: Evidence from schools in Scotland. Retrieved from http://archive.futurelab.org.uk/resources/documents/project_reports/Console_Games_report.pdf
Howell, J. (2014). Learning and Living in a Digital World Mod 02 04 Week 7 [Streaming video]. Commonwealth of Australia: Curtin University. Retrieved from http://echo.ilecture.curtin.edu.au:8080/ess/echo/presentation/9d8a1cd3-f679-4184-8791-6765f6454274
ISR UCI. (2013, October 30). The Use of Game-Based Learning in the Classroom [Video file] Retrieved from http://youtu.be/dNd3_OG2bzs